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more of my crappy writing (it is about vidja though)
#1
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I sent this to ben but he didnt reply meaning it probably wasnt what he was looking for, but seeing as i spent a little time on this I thought I might post it so it wasn't a total waste of time, even if you do ridicule me mercilessly... (this is a kinda second draft of the first half)

A short history of speedrunning: GTA: Vice City

The origins of speedrunning Vice City can be traced all the way back to February 2005, when a man by the name of Andy Nelson submitted a 2:27:26 segmented run to SDA (SpeedDemosArchive) played on the PS2 version of the game. His record stood for almost three years until the next contender cannibalK9 stepped in, submitting the first PC run of the game in April 2008, coming in at 1:52.59. It should be noted also that CannibalK9 was the first single segment run. Both of these runs unfortunately have long since had their video evidence lost from the internet, and this is long before the days of Twitch and the ability to watch them live. You may be or may not be surprised at these times too, the demographic that most fondly remembers this game probably spent hundreds if not thousands of hours attempting to finish this game, or go for 100% completion.

For the next few years improvements to the game continued to be made, and the time fell accordingly. A community IRC channel served as the main communications channel for ideas to be pooled and tested. Weekly races were held on Tuesdays which served as the basis for many long standing glitches to be found, such as the ability to take phone calls without Tommy entering the slow and restrictive phone call animation. Many people began to grind the game hard, as the route became more optimised, even strats that could save five to ten seconds became a necessity in order to post a respectable time.

The game was about to be turned on its head however, as a huge development came to light in August 2014.

The community that had built up by that point were always aware that the PC version of the game contained the ability to create replays using the F1, F2 and F3 keys, (they had actually been used in runs for a few months already) but were not aware of their game breaking potential until someone called bastant2 demonstrated the ability to create replays over the locations of "Rampages". Y'see, the international Steam version contains [7] different language options, two of which - French and German - are censored as required by the laws in those countries. He discovered that by starting the game in a censored language, going to a spot where a rampage icon would spawn, saving a replay over it, then switching the language back to an uncensored version, you started producing interesting results when playing that replay back. Not only does it allow you to buy assets such as The Malibu Club and Kauffman Cabs without spending any money, it has some other consequences the developers overlooked too. Let me explain.

The game code in VC is governed in part by a single bit of data in the game code called the OnMissionFlag. If this bit is set to 0, you are in free roam mode and are free to do whatever you like, but, when you trigger a mission, the mission script will change this bit to "1" so the game knows to not allow you to start other missions. You may or may not see where this is going by now, but if you haven't cottoned on, I'll explain further.

When you start a rampage with the replay that is saved over the icon, it doesn't change the OMF, meaning that you can start a mission twice. The best demonstration of this is one of the very first missions - Jury Fury.
By walking into the mission marker with just three seconds remaining on the timer of the replay started rampage, the mission starts once, then, once the timer runs out, starts again. This is because when you first entered the mission marker the OnMF was 0, then starting Jury Fury changed it to 1. Then, once the rampage failed, it was changed back to 0, leaving you to start the mission a second time.
 You may remember that a guy gets run over at the very beginning of that mission? Well, now two identical people get run over in the exact same place by the exact same car. Then, a few seconds later, when the game script attempts to load in the two cars that it intends for you to smash up with the hammer the guy that got run over drops, it tries to load in a second set of cars in the same place - the mission code is running twice concurrently remember. The collision detection then does the hard work for you, damaging the first set of cars with the second set, meaning you no longer have to drive all the way over there to do it yourself. The mission passes in less than 20 seconds. Luckily, the hilarious cutscenes where the jurors run for their lives screaming, still play.
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  • Relaps
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#2
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Gohan
(11-16-2016, 02:28 AM)shagg Wrote: are you a meme?
[-] The following 1 user Likes Relaps's post:
  • Delirious Biznasty Good Egg
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#3
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so whats the current wr

that might be good to add in
(11-16-2016, 02:28 AM)shagg Wrote: are you a meme?
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#4
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Gohan
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#5
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theres no way to say "sorry" without sounding shitty

for reasons im not going to disclose at this moment (mostly due to my own inability to know what im talking about) it didnt strike me as what i wanted however i do appreciate you being one of few to have a real idea

that being said i didnt reply not because i just wanted to ignore it, but because until i know what the hell anyone is even doing here i cant really point you in any real direction
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#6
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that being said, Gohan
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#7
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#8
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(05-27-2016, 08:38 AM)Relaps Wrote: so whats the current wr

that might be good to add in

nice edit

The "[7]" is because i don't know how many languages the original steam version has, i can't check because i converted my copy to the japenese version for reasons that will be explained in part 2, and i hadn't got around to asking anyone.

The current world record is 53:29 by a guy called Mhmd_FVC.
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#9
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(05-27-2016, 08:45 AM)CharlieH Wrote: nice edit

The "[7]" is because i don't know how many languages the original steam version has, i can't check because i converted my copy to the japenese version for reasons that will be explained in part 2, and i hadn't got around to asking anyone.

The current world record is 53:29 by a guy called Mhmd_FVC.

isn't the japanese version because the text loads faster or some shit
(11-16-2016, 02:28 AM)shagg Wrote: are you a meme?
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#10
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though there's not really any answer that would really make sense logically for any speedrun

why san andreas???
(11-16-2016, 02:28 AM)shagg Wrote: are you a meme?
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#11
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to make it as short as possible, though this doesnt actually explain anything, the japenese version is used because there is a glitch used that will crash the game except for the german local release and the japenese release. however because of the set-up needed to instigate the glitch, you need to use the japanese version. it's very complicated and trying to make it make sense to people that are not acutely aware of the little nuances involved is very tricky

why san andreas? why what?
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#12
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why did you choose that game in particular
(11-16-2016, 02:28 AM)shagg Wrote: are you a meme?
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#13
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because SA speedruns usually garner the most viewers on twitch...no, not really. seriously, because I quite like the game, and the non glitched run is still capable of good times... I also learned GTA: III non glitched route and did a bit of a grind on that but didnt get very far, i think i'm 88th on the leaderboards or something... but the glitched route is now 10 minutes faster than non glitched route, at least.

eh, i dunno, glitched gta runs are cool and all that, breaking the games etc, but they also make the games incredibly complicated to learn, and very impenetrable to newcomers which does hurt the community as you have to be dedicated to the game from day one, you can't just naturally fall into it, which is how a lot of the old timers got into it...
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#14
it sux
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#15
this thread is a year old
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