01-12-2019, 07:42 AM
my response, as someone who loved bloodborne a whole lot but doesn't like the other souls games:
1. i agree, i think there was a period of me having no vials at all but then eventually i got many without having to even think about it. i dont really remember having to farm
2. i have the opposite complaint- i hate the "the knight in my castle has a mean old dragon" aesthetic of what ive played in souls (i know im oversimplifying). i like that there's beasts, and then theres.... something much darker and deeper going on. i felt like there was variety, though yes thats subjective. everyones gonna be satisfied at different levels
3. thats funny, because the fights you mentioned are the ones i beat in 1 or 2 tries and so dont remember so well at all. i loved the look and feel of fighting eeeeveryone, i think. they all had their cool design (visually). as far as fight design, you may be right, but i think your points in general speak to the technical aspects of the game and its gameplay and im a gaylord for the story/aesthetic/visual design. i also didnt really have trouble with getting my health back or visceral attacks
4. i think this is one of the strongest aspects. it may seem like im being an apologist, but the game is a lovecraftian story of things untold. nobody points to a diagram and explains how the story works, that its ending, or otherwise. i think if one reads into it s'more, it makes more sense, and thats what i love about it. it makes sense, but its not in your face. i get if that's annoying for people that aren't invested enough, but for me it was great
5. im conflicted, because i agree but i also think its such a serendipitous thing that this whooole weird dungeoncrawling mode with new content exists even after everything
1. i agree, i think there was a period of me having no vials at all but then eventually i got many without having to even think about it. i dont really remember having to farm
2. i have the opposite complaint- i hate the "the knight in my castle has a mean old dragon" aesthetic of what ive played in souls (i know im oversimplifying). i like that there's beasts, and then theres.... something much darker and deeper going on. i felt like there was variety, though yes thats subjective. everyones gonna be satisfied at different levels
3. thats funny, because the fights you mentioned are the ones i beat in 1 or 2 tries and so dont remember so well at all. i loved the look and feel of fighting eeeeveryone, i think. they all had their cool design (visually). as far as fight design, you may be right, but i think your points in general speak to the technical aspects of the game and its gameplay and im a gaylord for the story/aesthetic/visual design. i also didnt really have trouble with getting my health back or visceral attacks
4. i think this is one of the strongest aspects. it may seem like im being an apologist, but the game is a lovecraftian story of things untold. nobody points to a diagram and explains how the story works, that its ending, or otherwise. i think if one reads into it s'more, it makes more sense, and thats what i love about it. it makes sense, but its not in your face. i get if that's annoying for people that aren't invested enough, but for me it was great
5. im conflicted, because i agree but i also think its such a serendipitous thing that this whooole weird dungeoncrawling mode with new content exists even after everything
