09-08-2017, 03:11 AM
ive bbeen playing Gwent and Oxygen Not Included
Oxygen
I hadn't picked up the game in a while and there have been some changes. Namely the latest update added germs so there's a bit of a ffocus on hygiene now. Not fully sure how it works yet, but that's for this other reason.
Now the game has sort of "difficulty modes". Meaning, you can preset the game to have low stress and high immunity. If u do that, the duplicants will be very hard to stress and become ill. This makes cruising through the game much easier, and also allows you to test builds and strategies more calmly. I've been doing that. It's been fun.
The game is "solved" to the extent that there's only so much you can do still, even though it's becoming more complex the further it goes. But yeah, short of slightly optimizing temperature and gas pressure outputs, it's not to hard to reach a stable point in your base. There are still some issues with ordering productions (you can't order to alternate between different tasks like in Dwarf Fortress for example) and there is still a lot of room for improvement, which is great.
Gwent
Oh boy I can't stress how different this game is from other CCGs. I uninstalled Hearthstone because I'm fed up with it, decided to try Gwent. From the get-go: this game is so mathy. It doesn't mind giving you walls of text on cards, which makes it difficult to evaluate the full consequences of playing them, and the fact that the game is set on rounds really brings out the mind games. So far, I enjoy it, but I still don't really understand what I'm doing.
Oxygen
I hadn't picked up the game in a while and there have been some changes. Namely the latest update added germs so there's a bit of a ffocus on hygiene now. Not fully sure how it works yet, but that's for this other reason.
Now the game has sort of "difficulty modes". Meaning, you can preset the game to have low stress and high immunity. If u do that, the duplicants will be very hard to stress and become ill. This makes cruising through the game much easier, and also allows you to test builds and strategies more calmly. I've been doing that. It's been fun.
The game is "solved" to the extent that there's only so much you can do still, even though it's becoming more complex the further it goes. But yeah, short of slightly optimizing temperature and gas pressure outputs, it's not to hard to reach a stable point in your base. There are still some issues with ordering productions (you can't order to alternate between different tasks like in Dwarf Fortress for example) and there is still a lot of room for improvement, which is great.
Gwent
Oh boy I can't stress how different this game is from other CCGs. I uninstalled Hearthstone because I'm fed up with it, decided to try Gwent. From the get-go: this game is so mathy. It doesn't mind giving you walls of text on cards, which makes it difficult to evaluate the full consequences of playing them, and the fact that the game is set on rounds really brings out the mind games. So far, I enjoy it, but I still don't really understand what I'm doing.

